Popel Premiere/Cyberpunx Rayden/Cyberpunx made this trackmo. It features a lot of great effects and brilliant music. A SuperCPU is required ofcourse, a 2nd SID is recommended. The demo was first shown at Mekka+Symposium 2k-1. The note mentioned in the upscroller at the end was never done, so don't wonder why there's none on the disc ;-)
SuperCPU kicks!/DMAgic This demo by ThunderBlade/DMAgic, originally made for a comuter fair to show some of the possibilties you got with a SuperCPU. The demo contains a precalculated multicolor fullscreen animation and high quality digi music. Finally released as now a way was found to pack the datas (ca. 3000 blocks).
These demos have been fixed, adapted and/or fitted with extra stuff to support the SuperCPU.
Bloody Domination/Samar These are 2 parts parts from Bloody Domination by Samar: a gouraud city and a torus-vector. Extracted from the demo and controlability-additions by Jak T Rip/DMAgic.
ReLIGHTening/Oxyron Toruspart This ReLIGHTening-part features 2 torus-objects and was fixed to work with SuperCPU and additional music added by ThunderBlade and Jak T Rip of DMAgic.
ReLIGHTening/Oxyron Endpart This is the ENDPART of ReLIGHTening, fixed to work with SuperCPU by ThunderBlade/DMAgic. Check out how FAST the vectors are now!
Virtual Brutality/Exile - Complex torus vector A really cool vector, now HIGHLY upspeeded with SuperCPU! Extracted from the demo and controlability-additions by Jak T Rip/DMAgic.
Virtual Brutality/Exile - Julia fractalzoomer Another part from the Exile-Demo. Fly through 2 fractal-objects with 20Mhz! This version was fixed to run endless. Extracted from the demo by Jak T Rip/DMAgic.
The following demos benefit from a SuperCPU and did not require adaption or fixing.
Animate/Resource A fine piece of code by the dudes in Resource. Hint: If the demo is run with SuperCPU and the screen stays black while the demos runs, switch to 1 MHz and then back to 20 MHz.